Saturday, November 9, 2013

Steaming Up Storytelling: Symbols and Stories, Part 3


As with any custom experience, you must wear the outfit and not let the outfit wear you - in other words one is mere dress-up and the other apparel. Anything can become caricature and meaningless unless you establish its significance for the character.

Goggles (usually brass but sometimes from other metals. More aviator style than swimming or sports, the goggle reflects the daring open-cockpit, bi-plane, balloon, and airship dare devils.

A parasol serves the purpose of reflecting a more genteel time but also a real usefulness as a skin protection device. So too an appropriate walking stick. The epitome of classic Victorian and Edwardian adventure was the Pith Helmet.  Gears, clockwork, timepieces can symbolize steam age technologies.  

Those ideas in mind - explore some of the written works of the genre and get a 'feel' for the nature of steampunk and creative universe. 

Steam Adventuring Inspirations - Bibliography:


Explorers of the Nile: The Triumph and Tragedy of a Great Victorian Adventure by Jim Teal


Amazing Traveler, Isabella Bird: The Biography of a Victorian Adventurer by Evelyn Kaye.


The Desert and the Sown: The Syrian Adventures of the Female Lawrence of Arabia by Gertrude Bell.


Amulet by Kazu Kibuishi (graphic novel)

The Clockwork Three by Matthew Kirby

The Death Collector by Justin Richards

Doctor Illuminatus by Martin Booth

The Eyre Affair by Jasper Fforde

Fever Crumb by Philip Reeve

 The Golden Compass by Philip Pullman

The Haunting of Alaizabel Cray by C. Wooding

His Majesty’s Dragon by Naomi Novik

Howl’s Moving Castle by Diana Wynne Jones

The Hunchback Assignments by Arthur Slade

“The Hungry City Chronicles” by Philip Reeve

The Invention of Hugo Cabret by Brian Selznick

Leviathan by Scott Westerfeld

The Lies of Locke Lamora by Scott Lynch

The List of 7 by Mark Frost

Nick of Time by Ted Bell

Perdido Street Station by China Mieville

Ship Breaker by Paolo Bacigalupi

The Stress of Her Regard by Tim Powers

The Time Machine by H.G. Wells

Twenty Thousand Leagues Under the Sea by Jules Verne

Teen Readers and Adults –

The Anubis Gates by Tim Powers

Boneshaker by Cherie Priest

The Difference Engine by William Gibson & Bruce Sterling

Infernal Devices by K.W. Jeter

The League of Extraordinary Gentlemen by Alan Moore

The Return of the Dapper Men by Jim McCann, Paul Morrissey,& Janet Lee

The Windup Girl  by Paolo Bacigalupi



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